48 cards (4x10 object cards, 5 double cards, 3 freak-out cards)
4 to 8 players
+6 years old
At first sight, Telma seems like any other 12th Century British little girl: she collected stones for her parents’ craftwork, she collected flowers to garnish the house, she collected mushrooms to her uncle’s special tea… apparently she collected a bunch of stuff.
However, when she was not collecting, Telma enjoyed playing a millenarian game with her friends. But the thing is, she NEVER lost a SINGLE match! And so, to tease her friends, she used to shout “Tell my name!! Tell my name!!”. And ever since, people started to call her TELMA (though her name was actually Berenice). And thanks to her and to her family, this game was passed down from generation to generation until today, and TAMANDUÁ JOGOS and DEVIR got together to provide this game to everybody! Have fun!!!
In this game, your goal is to use all your memory and your voice to get rid of all your cards and therefore score more points than the other players!
Deal all the cards to the players, all the way. The players keep their cards face down, on a pile in front of them.
Next, each player chooses for him/herself a nickname. The nickname must be a common noun (table, cottage, hat, ghost etc.) and must be said out loud so everyone can hear it and memorize it.
Note: Choose balanced nicknames, i.e, names that are similar in lenght! For example: if a player decides to be the “ball”, another should not choose to be the “otorhinolaryngologist”. Nevertheless, if one choses to be the “paraphernalia”, it is ok for the other to be the “perfidiousness”.
The player who got the first dealt card is also the first to play.
Starting: The players, one by one, clockwise, start revealing the first card in their pile and placing it in from of them (so everyone can see it). That goes on until two players reveal cards with the same image (if repeated images are not revealed on the table when the last player reveals his/her card, the players, always one by one and clockwise, start revealing their next card and placing it OVER their first card, so that only the last played card can be seen). The players with the cards with the same images will be, then, in a contest!
The contest: When there are cards with the same images on the table, all players cease revealing cards. Each player in the contest must speak the other’s nickname right away (and correctly). The one who first finishes saying the other’s nickname is the winner of the contest. The loser must take for himself/herself all the cards that had been revealed on the table. These cards must be placed BELOW the loser’s pile of cards, face down.
Starting over: After that, the loser of the last contest will be the first to play. The players keep on revealing cards and taking part on contests. The player who, at the end of a contest, has no more cards in his/her pile, is the winner of the round and scores ONE POINT!
Note: When a player has no more cards to reveal and still there are no cards with the same image on the table, the other players keep revealing cards from their piles as usual (skipping the player without cards, if necessary), until a new contest starts!
Set-up: In the second round, all the cards are collected and dealt to the players just like in the first round. There’s no need to shuffle the cards ;-)
Nouns chosen for the first round remain the same, but each player must add an adjective to the nickname :-) So, for the second round, the nicknames will be made out of two words (yellow table, old cottage, big hat, spooky ghost etc.)
Note: The balance rule remains the same: the player that chose to be called “blue ball” will be in disadvantage if compared to the one called “unconstitutional otorhinolaryngologist”.
The second round happens exactly in the same way as the first. The only difference is that the nickname is bigger now (noun + adjective).
Finishing: The second round ends in the same way as the first: the player who gets rid of all his/her cards scores ONE POINT!
If the winner of the second round was also the winner of the first one (having scored two points then), he will be the winner of the match! If there have been two winners, each one having scored one point, a third round must take place!
For the third round, the set-up must be made as in the previous rounds, but NOW players have two options:
OPTION 1: to add an origin to their nickname! Therefore, nicknames have now three words (yellow Italian table, old cottage from the marshes, big Brazilian hat, spooky ghost from Azerbaijan etc.).
OPTION 2: to add a gesture to the second round nickname (for example, to get up while saying “yellow table”; to put the finger on the nose while saying “old cottage”; to do an impression of Usain Bolt while saying “big hat”; etc.)
Everything else goes on as in the previous rounds, however the winner of this round scores TWO POINTS! After the third round, the player with the most points is announced the WINNER OF THE MATCH!
Some cards in Telma have two pictures. In this case, any of the images is valid to start a contest.
If a player reveals a double card and both of its images have already been revealed on the table, a three-people-contest begins! Any of the players who have one of the repeated images may try to say the nickname of the player who has revealed the double card. At the same time, the player that revealed the double card may try to speak the nickname of any of the other two players. As usual, the player whose nickname was correctly said first is considered the loser and takes all the revealed cards.
The Telma card is “Telma’s freakout”! When it is revealed, it generates a multiple contest, in which ALL THE PLAYERS take part. Then a total mess begins: ANYONE can say ANY OTHER PLAYER’s nickname! As usual, the player whose nickname was correctly said first is considered the loser and takes all the revealed cards.
TIE IN A CONTEST
If all the players agree that there was a tie in a contest – i.e., if everyone agrees that the nicknames were said at the same time -, the players who took part in the contest share all the cards. If there’s a card in surplus, it must be left in the middle of the table, face up, and the next player that loses a contest takes it.