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GAME SPECIFICATIONS

1st EDITION: 48 cards (4x10 object cards, 5 double cards, 3 freak-out cards) + RULEBOOK

2nd EDITION: 49 cards (4x10 object cards, 5 double cards, 3 freak-out cards, 1 "1,2,3!" CARD) + RULEBOOK

3rd EDITION: 50 cards (4x10 object cards, 5 double cards, 3 freak-out cards, 1 "1,2,3! CARD, 1 "NEXT" CARD) + RULEBOOK

4 to 8 players

+6 years old

TELMA

At first sight, Telma seems like any other 12th Century British little girl: she collected stones for her parents’ craftwork, she collected flowers to garnish the house, she collected mushrooms for her uncle’s special tea… apparently she collected a bunch of stuff.

However, when she was not collecting stuff, Telma enjoyed playing a centuries-old game with her friends. But the thing is, she NEVER lost a SINGLE match! So she used to tease her friends shouting “Tell my name!! Tell my name!!” - her English was not the best... And ever since, people started to call her TELMA (though her name was actually Berenice). And thanks to her and to her family, this game was passed from generation to generation until today, and TAMANDUÁ JOGOS and DEVIR got together to provide this game to everybody! Have fun!!!

OBJECTIVE

In this game, your goal is to use your memory and your voice to get rid of all your cards and therefore score more points than the other players!

SET UP

Deal all the cards to the players as equally as possible. The players keep their cards face down, on a pile in front of them.

Then, each player chooses a nickname. The nickname must be a common noun (table, cottage, hat, ghost etc.) and must be said out loud so everyone can hear it and memorize it.

NOTE: Choose balanced nicknames, i.e, names that are similar in lenght! For example: if a player decides to be the “ball”, another should not choose to be the “otorhinolaryngologist”. Nevertheless, if one choses to be the “paraphernalia”, it is ok for the other to be the “perfidiousness”.

The player who got the first dealt card is also the first to play.

FIRST ROUND 

Starting: The players, one by one, clockwise, start revealing the first card in their pile and placing it in from of them (so everyone can see it). Players keep doing that until two players reveal cards with the same image. The players with the cards with the same images will be, then, in a contest!

NOTE: if matching images are not revealed on the table after all players have revealed a card, the players start revealing their next card ON TOP OF their first card, so that each player has only one visible card in front of them.

The contest: When there are cards with the same images on the table, all players stop revealing cards. Each player involved in the contest must speak the other’s nickname right away (and correctly). The one who first finishes saying the other’s nickname is the winner of the contest. The loser must take all the cards that had been revealed on the table. These cards must be placed ON THE BOTTOM of the their pile of cards, face down.

Starting over: After that, the loser of the last contest will be the first to play. The players keep on revealing cards and taking part on contests. The player who, at the end of a contest, has no more cards in his/her pile, is the winner of the round and scores ONE POINT!

NOTE: When a player has no more cards to reveal and still there are no cards with the same image on the table, the other players keep revealing cards from their piles as usual (skipping the player without cards, if necessary), until a new contest is triggered!

SECOND ROUND

Set-up: In the second round, all the cards are collected and dealt to the players just like in the first round. There’s no need to shuffle the cards ;-)

Nouns chosen for the first round remain the same, but each player must add an adjective to their nickname. So, for the second round, the players will have two-word nicknames (yellow table, old cottage, big hat, spooky ghost etc.)

NOTE: The balance rule remains the same: the player that chose to be called “blue ball” will be in disadvantage if compared to the one called “unconstitutional otorhinolaryngologist”.

The second round happens exactly in the same way as the first. The only difference is that the nicknames are longer now (noun + adjective).

Finishing: The second round ends in the same way as the first: the player who gets rid of all their cards first scores ONE POINT!

If the winner of the second round was also the winner of the first one (having scored two points then), he/she will be the winner of the match! If there have been two winners, each one having scored one point, a third round must take place!

THIRD ROUND

For the third round, the set-up must be made as in the previous rounds, but now the players have two options:

OPTION 1: they all add an origin to their nickname! Therefore, nicknames will now have three words (yellow Italian table, old cottage from the marshes, big Brazilian hat, spooky ghost from Azerbaijan etc.).

OPTION 2: they add a gesture to the second round nickname (for example, to get up while saying “yellow table”; to put the finger on the nose while saying “old cottage”; to do an impression of Usain Bolt while saying “big hat”; etc.)

Everything else goes on as in the previous rounds, however the winner of this round scores TWO POINTS! After the third round, the player with the most points is announced the WINNER OF THE MATCH!

DOUBLE CARDS

Some cards in Telma have two pictures. In this case, any of the images is valid to start a contest.

If a player reveals a double card and both of its images have already been revealed on the table, a three-people-contest begins! Any of the players who have one of the repeated images may try to say the nickname of the player who has revealed the double card. At the same time, the player that revealed the double card may try to speak the nickname of any of the other two players. As usual, the player whose nickname was correctly said first is considered the loser and takes all the revealed cards.

1, 2, 3!

When the "1, 2, 3!" card is revealed, ALL players immediately reveal a card SIMULTANEOUSLY, which can generate several simultaneous contests. We suggest they players chant "one... two..." and reveal their cards on "THREE!".

As per usual, the player whose nickname was correctly said first is considered the loser and takes all the cards revealed on the table, including the "1, 2, 3!" card.

 

If no contest was generated, the next player to reveal a card is the one to the left of the player who first revealed the "1, 2, 3!" card, and the game can continue in clockwise order.

 

THE FREAK-OUT!

The Telma card is “Telma’s freakout”! When it is revealed, it generates a multiple contest, in which ALL THE PLAYERS take part. Then a total mess begins: ANYONE can say ANY OTHER PLAYER’s nickname! As usual, the player whose nickname was correctly said first is considered the loser and takes all the revealed cards.

TIE IN A CONTEST 

If all the players agree that there was a tie in a contest – i.e., if everyone agrees that two or more nicknames were said at the same time -, the players who took part in the contest share all the cards. If there’s a card in surplus, leave it face up in the middle of the table, and the next player that loses a contest will take it.

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